14.3.1
Role plays

Role play seems to be an exercise that students either love or hate, with older learners tending to be more resistant to it as a learning and assessment technique than younger ones. Extroverts are likely to take quite easily to it (though even here there are exceptions - see below), but not all students are extrovert or anything like it. It is sometimes said that to be good at role playing you need to be a good actor, moreover one who can act without relying on a script. This is a lot to expect of anyone; but to act out a role with an examiner who (a) has far more experience of language role-playing exercises, and (b) is much more proficient in the target language, is an extremely challenging thing to ask a student to do.

We need to bear all this in mind when considering the use of role plays. We must also carefully consider the role we create for students: is it something they can relate to from their own experience and sphere of existence? (eg don't ask them to pretend to be an astronaut). And is it something that they will find reasonable or plausible? (eg don't ask them to play the role of a world-famous actor or footballer, however much they enjoy the theatre or football themselves).

Activity 13

  1. Think of two role plays for students on the second year of a degree course in modern languages. They should be related to the topic of housing in the target country, a topic intended to prepare students' for their forthcoming period of residence abroad. Make sure your scenarios are realistic and involve things one could expect students to have experience of. In one role play, students should be dealing with a complaint or enquiry, in the other they should be trying to obtain information or documentation from someone in a position of authority.

  2. Decide how you would mark these role plays. What criteria would you employ? How could the criteria account for the different demands of the two role plays?

Click on 'Commentary' for feedback on this task.

The usual approach to role play is to give the student just before the test a set of instructions explaining what he/she has to do. For example:

You are on a visit to Paris. You want to visit the Palace at Versailles and so you go to a tourist information centre. Ask how to get there, find out the cost of travel and of entry to the Palace. Ask how long it will take to get there and see if the person serving you has any advice on when you should go. Describe what you are going to do and make the necessary booking.

Providing such instructions in L1 will avoid any ambiguity about what is required, and with near beginners this approach may be the only practical one. Otherwise, it is probably more common for instructions to be given in the FL. However, it should be noted that this can often provide linguistic support (eg, in the above scenario, 'Palace', 'costs', 'advice'), which may or may not be welcome: with weaker students it might be desirable, while in other circumstances it could make the task too easy. One way round this is to phrase the instructions in more general terms:

You are on a visit to Paris and want to go to Versailles. Find out from the person at the tourist information centre details of travel, cost and availability, and make the necessary booking.

Role plays are an effective means of involving students in particular types of language use, ranging from basic social situations to complex negotiating ones, such as convincing a company representative in an interview that you are the right person for the job. They are also the best way to test students' ability to ask questions, to use certain social address formulae, to vary linguistic register and to employ functions such as persuading, objecting, explaining, etc.

Apart from the type of low-level situation above, role play can be made more complex by including unexpected elements or 'twists'. Here the examiner throws in something the candidate is not expecting, to see how he/she copes with the situation linguistically. For example, consider the following scenario:

You have lost the keys to your Spanish flat and you need help to get back in. Telephone the number of the town's only locksmith and try to make arrangements for someone to come and change the lock. Insist that you need help immediately. You must try to negotiate a price for the work. The examiner will play the part of the locksmith.

The examiner in such a situation might have the following instructions:

  • be reluctant to help;
  • suggest the student breaks in;
  • say that you can only come the next day;
  • say it might be possible to come that evening but that the price would be double the normal rate, etc.

In this way candidates are forced to employ a variety of strategies and compromises, and to 'think on their feet'.

A variation on role play is to give students several short situations in which they have to supply an appropriate short response (usually just one sentence). These are essentially tests of functional language such as inviting, complaining or enquiring. For example:

  1. You want to ask an Italian friend to a party. What do you say?

  2. You want to buy a cheap camera from a shop in Madrid and ask the assistant for advice. What do you say?

  3. You are not happy about the service in a restaurant in Lyon. What do you say to the waiter?

 

These have the advantage of providing strictly controlled situations, thus enabling good coverage of a syllabus and ensuring validity, while allowing a fairly tight marking scheme with a limited range of acceptable answers, thus increasing the test's objectivity and reliability (see Module 13, section 13.1.4.2).

 


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